Cubepunk

projects
Game Design
Interaction Design
Timeline
7 weeks
ROLES
Game Designer
3D Visualizer
Interaction Designer
Screenwriter
tOOLS
Unity
Maya
Adobe Photoshop
Adobe Illustrator
Premier Pro

Overview

In the form of "Monopoly", CubePunk consists of multiple interactive mini-games and random interesting events. In the game, three players roll the dice in turn to decide the number of spaces to move forward and trigger the corresponding event or game. This is a casual and entertaining multiplayer party game with collective sense interaction, PvP, and "Monopoly board" all in one development.

This game is an entry for the Tencent University Youth Game Competition with fully self-developed assets. The Joycon handle is used as an interactive method to allow multiple players to start random situations on the game board to earn points for fun games. The red grid will trigger a small game. In the game, players who win in the mini-game will increase their points, the blue squares will trigger random events to affect the score, and the yellow squares are blank squares. Players can interact in reality to interfere with each other's scores, and at the same time increase the fun of the game.

Overall process

Problem Statement

Process

Game Design

User Flow

Player Interaction

Prototypes

Final deliverables